Fallout 4 Stimpack Console Command
Fallout 4 Cheats ListFallout cheats is an updated list of all Fallout 4 console commands for PC and Mac (Steam). Cheats in this list include those for all DLCs: Nuka-World, Automatron, Far Harbor.Type the name of a command into the search box to instantly filter 134 commands. Hover over a command in the table to view argument help. Click the 'Card View' button to view console commands in an easy-to-read format.The key used to open the console in Fallout 4 depends on your keyboard layout. The most common keys are (tilde), ` (grave, usually under ESC) and ' (apostrophe). If none of these work, or you are having issues using the console, please see our.Target commands are commands that will apply their effect to the target you currently have selected.
To select a target, click on an object, NPC or item whilst the console is open (its reference ID will then appear above the console in brackets). To deselect a target, simply click the target again. All target commands are indicted with a Target Command badge at the end of their description. To the start of a target console command to apply its effects to your character (e.g. Player.additem instead of additem). Command NameSyntaxDescriptionplayer.additem item code amount silentThis command will add the item of the specified ID to your inventory. You can also specify an amount, which will make the command give you that amount of the item.
If you specify a 1 at the end of the command (silent), no confirmation message will be shown.player.removeallitemsThis command will clear your character's inventory (remove all items).player.removeitem item code amountThis command, as the name would suggest, removes the specified item from your inventory. Player.additem item code amount silentThis command will add the item of the specified ID to your inventory. You can also specify an amount, which will make the command give you that amount of the item.
If you specify a 1 at the end of the command (silent), no confirmation message will be shown. Item CodeThe item code of the item you wish to spawn. See our for a list of codes.AmountOptional (default is 1). The amount of the specified item you wish to add to your inventory.SilentOptional. If you specify 1 (or true) here, you will not be prompted with a confirmation menu after executing the command.
Player.forceav character variable id valueThis command will forcefully set the specified player variable to the specified value. The difference between this command and setav is that this command will set the value of the player variable irrespective of all modifiers. For example, if you had +10 sneak from armor and used setav to set your sneak to 20, you'd have a total of 30 sneak but with this command, your total sneak would be 20 as it ignores all factors and changes the absolute value, not the base value. Character Variable IDThe ID of the character variable you wish to forcefully change the value of.ValueThe value you wish to set the character variable to. Help 'search term' search type form idThis command can be used to search for functions, item codes, IDs for NPCs/objects, settings and much more.
See argument explanation for details. 'Search Term'The string you wish to search for, in 'quotation marks'.Search TypeThe type of search you wish to execute:. 0 - search for everything. 1 - search for functions. 2 - search for settings. 3 - search for globals. 4 - search for a form (next argument)Form IDOnly required if searching for a form (search type '4').
Forms:. AMMO (Ammunition). ARMO (Armor). ALCH (Food, drink, etc). BOOK (Magazines, notes). CELL (Map cells).
FACT (Factions). FURN (Furniture). MISC (Miscellaneous). NPC (NPCs). OMOD (Item modifications). PERK (Perks).
QUST (Quests). SPEL (Character conditions). STAT (Objects).
WEAP (Weapons). Toggleflycam freezeThis command toggles (enables and disables) flycam (freecam) for your character. In flycam mode, the camera becomes disconnected from your character - you can move it about to explore the world around your character (which will stay where it was when you enabled fly cam mode). After disabling flycam mode, your camera will return to its original position and control the character again. FreezeOptional - if you specify 1 here, all game animations will be frozen whilst in fly cam mode. Characterlight on / off / rim lighting strengthThis command can be used to enable, disable and edit rim lighting on character models. On / Off / RimSpecify 'on' to turn character lighting on, specify 'off' to turn character lighting off, specify 'rim' to edit the amount of character lighting (you will need to provide the 'float' argument after).Lighting StrengthOptional - only required if using the 'rim' argument.
Specify a decimal (e.g. 0.01) here to set the new rim lighting strength. The default strength value is 0.02. Additem item id amount silent Target CommandThis command can be used to add a specified amount of any item to the inventory of an NPC, player or any other target with an inventory. Item IDThe ID of the item you wish to add to the target's inventory.AmountOptional (default is 1). The amount of the specified item you wish to add to the inventory of the target.SilentOptional - only has an effect if the target ID is a player. Specify 0 to show a confirmation message before adding the items to the inventory of the target.
Cf 'objectreference.additem' reference id amount silent Target CommandThis command is similar to the addItem command, but can be used to add items to inventories specified by their reference ID, not just their item ID. A reference ID is a unique ID assigned to any item/object/etc when it is spawned into the world. You can find out the reference ID of an item/object by clicking on it in your game whilst the console is open. Reference IDThe reference ID (not item ID/base ID) of the item you wish to add to the target's inventory.AmountOptional, default is 1.
The amount of the specified item you wish to add to the target's inventory.SilentOptional, only works when adding items to a player's inventory. Specify a 0 here to prompt the player with a confirmation message before adding the items to their inventory. Forceav variable id value Target CommandThis command will forcefully set the value of a specified variable. This command sets the variable to the value specified and ignores all other modifiers. If you were to set your sneak to 5 using this command and you had +15 sneak from clothing, you would still have 5 sneak. If you were to set your sneak to 5 using the setav command, you would have a total of 20 sneak with clothing that offered +15. Variable IDThe ID of the variable you wish to set the value of - e.g.
CATraitMean.ValueThe value you wish to set the variable to - note that this value will be set absolutely and ignore all current modifiers (e.g. If you used this command set the value of sneak to 5, and you had clothing that offered +15 sneak, your sneak value would still be 5). Setally faction id 1 faction id 2 friend / ally friend / allyThis command will make two factions become allies or friends with eachother. Faction ID 1The ID of the faction you wish to make a friend/ally with the second specified faction.Faction ID 2The ID of the faction you wish to make a friend/ally with the first specified faction.Friend / AllySpecify 0 to make faction 1 a friend of faction 2, specify 1 to make faction 1 an ally of faction 2.Friend / AllySpecify 0 to make faction 2 a friend of faction 1, specify 1 to make faction 2 an ally of faction 1. Setenemy faction id 1 faction id 2 neutral / enemy neutral / enemyThis command will make two factions either neutral or enemies of eachother.
Faction ID 1The ID of the faction you wish to make an enemy/neutral of the second specified faction.Faction ID 2The ID of the faction you wish to make an enemy/neutral of the first specified faction.Neutral / EnemySpecify 0 to make faction 1 neutral with faction 2, specify 1 to make faction 1 an enemy of faction 2.Neutral / EnemySpecify 0 to make faction 2 neutral with faction 1, specify 1 to make faction 2 an enemy of faction 1. Lock level requirement Target CommandThis command will lock doors, safes, containers and terminals. The lock requirements can be customized using the level requirement argument. Level RequirementThe lockpick level required to unlock the lock - a number between 1 and 100.
Other options are:. 0 - this will lock the target with the lock it previously had, or a novice lock if it did not previously have a lock.1 - this will make the lock require a key to open.2 - this will make the lock inaccessible.3 - this will make the target require a terminal to unlock.4 - this will make the lock a chained lock.5 - this will make the lock a barred lock.
I'm writing a Guide to, piece by piece. Here are the newest/most popular pages:. New - A guide to making a. New - A guide to making a.
New -All locations and details. For New Players - Read. New -. New -.
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There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.Fallout 4: Medic Perk Boosting Healing with Stimpaks and RadAway The Medic Perk improves Stimpaks and RadAway up to the point they can fully heal your character in half the time.The Medic Perk makes Stimpaks and RadAway much more potent, helping to recover your and restore their maximum life after having taken a lot of. Here are the four ranks of Medic, what it does for your character along with level requirements and PerkIDs: Medic PerkRankRequiresPerk DescriptionPerk ID1INT 2Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.4c9262Level 18Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation.6fa1c3Level 30Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation6fa1d4Level 49Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.65e35Gameplay Effects & UtilityTo speak of how useful the Medic Perk is in Fallout 4, we must first understand the two basic items it boosts and the stats they effect. Stimpaks normally restore 30% of lost health, and the further in the game you get the more you need them to recover substantial amounts of HP, since food offers flat amounts of healing.
The second rank in this doubles the effect of a Stimpak, so it's a big leap in terms of healing potential. This one jump is more point-efficient than any of the others - you go from 30 to 60 in 2 points, then gain 20% each with the last two.RadAway removes 300 points of Radiation damage. Radiation is a different system altogether.
Your maximum HP will decrease, but one point of radiation does not equal 1 point of HP - 10 do. If half your bar is full, you've taken 500 radiation damage. A character can take 1,000 Radiation damage regardless of HP, and every 10 points reduces HP by 1%.With just one point in Medic you will remove all Radiation with up to 40% of the bar filled. Thankfully, it doesn't remove only 40% of existing Radiation Damage you've taken, that would be a nerf to RadAway. It will restore 40% of the health bar's worth of Radiation. This '40%' makes RadAway do 400 points instead of 300, and the second point will do 600 points.My recommendation is that you take two points in this at some point in your play, so long as you do not have an overabundance of Stimpaks and find yourself using them frequently. Later consider taking the last two when the more useful Perks aren't begging to be taken.
Fallout 3 Console Commands Pc
The last rank does make the healing so fast that your character will not get to finish injecting themselves before your HP is restored. Despite this bonus, most players would not let their health get under 20% anyway, nor let 80% of their bar fill with Radiation damage so the last two ranks (mainly the last) of the Medic Perk is not as useful as the first two. Just in case the wording confuses you, no a RadAway will not also restore Health at Medic Rank 4, nor will a Stimpak reduce Radiation.The bonus at Rank 4 is going to be more useful on Survival Difficulty, where healing is greatly slowed. It takes a full 60 seconds for multiple Stimpaks to take a character from 1-100% life without this Perk. With it, it's slashed in half to 30 seconds. On lesser difficulties, it takes a mere 2 seconds to heal to full vs 4 seconds. More Fallout 4 GuidesShare Tips and Strategies Below.
Play as a Raider in this DLC. Learn about the DLC, its secrets, and read walkthroughs. Guides to building bots and quest walkthroughs. An in-depth guide to Settlements and managing them. the best perks for a melee character. Learn to be stealthy.
Shots to Crit and Crit damage mechanics. General advice for creating your own build. AP and all the things that affect it. all about the V.A.T.S. And AP usage on weapons. pointers that will help new players. Weapon mod examples.
Heavy hitter and fast-firing Comparison - two guns from the same base. Sorry for the slow response. Yes, I can say that Medic does work to give you the full healing after testing it. I was missing only 5% life, hit a stimpak and got beat on. While I was taking damage, the remaining healing continued to extend the further the bar fell. So you will get every bit of it, which does make this perk a bit more useful than stated above.
Fallout 4 Stimpack Console Command Guide
Yeah, I won't let myself get below 20% very often to use the full healing but with that in mind it will help you get more healing during combat. Plus the faster heal rate, of course!I'm wondering if this gives 110% healing with the Medicine bobblehead, meaning you could take a bit more damage during the battle. Witcher 3 water mod. It increases stimpaks by 10% of base (33% normally) so it's unknown to me whether it will give you 110% with Rank 4 Medic.