Divinity 2 Removing Source Collar
I played the alpha and very much enjoyed the original DOS.So was excited to try an in development and support as long as I get full game when released.I'm now in my second run since the Feb update. Problem is the Source Points that were puddles are 'Missing'ie- 2 in cave with Frogs - 1 at voidken battle in middle of swamp - and one in Barracus Rex armoury in locked door to rt of room with books and caged zombie - and I'm sure I'm missing atleast one more.Also I have the 2 Purge wands that I used on shreekers to achieve source points and kills them but adds no source points.
Divinity Original Sin 2 Source Collar
Thus can not use some of the upper level skills or access the Rex Helmet and activate waypoint.Please advise if correction is available or timeframe - Thank You. RazeLarian: Source puddles were removed from the first area, and the skill on the purging wands and helmet changed from source vampirism to source disruption. You can still get source points from soul jars. So 6 Soul Jars for the Act 1. Two of them we use to create Shrine and open barrier.Well i'm happy to use Source magic 4 times in whole Act:D Meanwhile enemies use Source magic like crazy, Radeka use both Chain Lightning and Electric Fence in one battle with support of Acid Spores from geomancer.Well all batles are completable but i have a little sense of envy.